11/14/2023 0 Comments Wiki darkest dungeon +stress skills![]() ![]() Out of these, 3 of them are hero-specific and it's important to think about your desired team comp when picking your path.Īs noted, the Jester can perform well in any rank in your party but is most commonly found in the second or third rank. In Darkest Dungeon 2, every hero has 4 paths that they can choose from. ![]() In order to add Sarmenti to your team, you will need to unlock him at the Altar of Hope by spending candles. If you've just started playing the game, you'll only be able to use starter heroes like the Highwayman and the Grave Robber in your comps at first. He specializes in Stress heals and Bleed attacks alongside his support abilities, and has some interesting (and difficult) Shrine of Reflection mini-games that you'll need to beat in order to unlock his entire backstory and move set. +/- "Stress Skills while Camping (stress-abilities usable while camping).The Jester is mainly a support character that works well in any rank. +/- Stress (generic, applies to all sources). Jester will take +15% more stress if Torch is below 51. Jester will take -25% stress when the Torch is at 75 or higher. Jester will always have 20% more effective stress-healing from his stress-heal (on himself and others). Transform inflicts stress on the abomination as well as the group, so equipping this simply reduces the numbers by 40% whenever you use transform. This effects a very specific ability and has no bearing on generic stress intake. Transform: -40% Stress Inflicted on Party // -40% Transformation Stress This will improve the effectiveness of stress-related camping skills, and those only. If not in position 4, you will take +10% stress in general. +10% -15% = You will take -5% stress in general when in position 4. The wearer takes +10% additional stress from stress-effects in general.Īll of the above can be stacked and countered/improved by other trinkets, so for example, if you wore that Scroll as well as a. The wearer heals/reduces stress via stress-healing abilities in combat 25% more effectively. The wearer gains +25% more effective (health) healing skills (which has no bearing on stress-healing). ![]()
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